Friday, 26 March 2021

DBM v3.4 Changes

DBM v3.4 Updates

With the lockdown ongoing in the UK the time was used to sort out a few minor niggles still ongoing with DBM v3.3 including fixing a error that happened under v3.2

Ancient Spanish Cavalry


DBM 3.4 Amendments

DBM 3.4

This is a further set of minor amendments voted on by players in 2020.  Of 33 suggestions put forward, the following were accepted.

Page 11

Change Points Values:

Camelry(S) from 11 to 10 AP

Camelry(X) from 9 to 5 AP

Regular Bow(S) from 7 to 6.5 AP

Irregular Bow(S) from 5 to 5.5 AP

Add a line to “Adjust for all grades if:”

C-in-C’s or sub-general’s element, if there is only one other non-allied Regular General in the army  -5

 

Page 12

Terrain Choosing

In numbered paragraph 2, change:

One WW, and only if none is already present and (if the army list book allows a BUA to his army) he positions a BUA in contact with it. Unless it is compulsory, he can only include a WW in his terrain selection if he dices and scores 5 or 6. A different option can be chosen if dicing is unsuccessful.

to

One WW, and only if none is already present and (if the army list book allows a BUA to his army) he positions a BUA in contact with it. He can only include a WW in his terrain selection if he dices and scores 4, 5 or 6 if a WW is compulsory, otherwise 5 or 6. A different option can be chosen if dicing is unsuccessful.

 

Page 19

Spontaneous Advance

Add at end of section:

The first spontaneously advancing element must if possible be one which will either end in legal contact with an enemy element, end in a position that provides rear or overlap support for a friendly element, or make a full move without interpenetrating another friendly element. The second and each subsequent spontaneously moving element must be selected according to the same criteria, until there are no more which meet those criteria.  Any subsequently selected must be the nearest to the targeted enemy

 

Page 24

Change “Recoiling Elements” to:

RECOILING ELEMENTS

A recoiling element moves back its base depth to its rear without turning, or a base width if this is less.  If it meets friends facing the same direction, it may pass through to their rear if of a type allowed to do so (and must do so if it is psiloi), otherwise if naval it pushes back naval, if land troops any but elephants, war wagons, baggage or naval.  If it meets skirmishers facing any other way, it pushes them back directly to its own rear unless their front edge is in contact with enemy. Other troops not facing the same direction cannot be recoiled through or pushed back.  Elements that would be passed through or pushed back by recoiling elephants instead flee.  An element recoiling from distant shooting only by enemy entirely behind an imaginary line extending its rear base edge, first turns 180ยบ.  Land troops on a bridge recoiling from naval turn and flee back to land.

 

An element pushed back behind a recoiling element does not itself count as recoiling.  If it meets friends it passes through them or pushes them back in the same circumstances as if it was recoiling.

 

A recoiling element is destroyed if it starts or ends its recoil with an enemy element’s front edge in contact with its flank or rear;  or if it cannot complete its recoil move because either: its rear corner only or rear edge meets any of; or an element that it pushes back has its path blocked by any of:

 

¨       Enemy (other than psiloi contacted on a side or rear edge or rear corner, who immediately flee).  Unless the recoiling or pushed back element that meets enemy is psiloi, this enemy is also destroyed if contacted on a rear corner only or a rear edge by the recoiling or pushed back element’s rear edge, or on a rear or side edge by its rear corner only.  It does not then count as having been destroyed in close combat.

 

¨        Friends it cannot pass through and cannot push back sufficiently for the recoiling element to complete its recoil move.

 

¨     Terrain it cannot cross.  (Landing troops can re-embark.  A boat recoiling on a river follows its curves.)

 

¨        A PF parapet or TF, except from inside an enemy TF or unopposed at a gateway.

In each such case any pushed back element (unless itself destroyed – see DESTROYED ELEMENTS above) is moved back as far as the obstruction.

The pushed back element is lost if it is pushed even partly off the table edge.  The recoiling element is only lost if it also crosses the table edge.

Note: this is not a rule change but a clarification.

 

Various alternatives were suggested for depicting foot elements required to be double-based with cavalry elements in DBMM army lists.  The option with the most favourable votes was retaining these elements as Psiloi(I), as recommended in the DBM adaptation notes in the DBMM army list books.

 

A line was accidentally omitted from DBM 3.2 and 3.3 under “Exchanging mounted and foot elements” on page 9.  The following should be added after the “Regular Cavalry” line:

Irregular Cavalry or Camelry – if (S) or (O) as Warband (S), if (I) as Auxilia (I)

 

JGL 1.11.2020

 


No comments:

Post a Comment