Monday, 17 October 2022
Bronze Age Warriors - Minoan Part 5
Christian Nubians Revisited
Christian Nubians under v3.4
03/12.
CHRISTIAN NUBIAN 550 AD - 1500 AD [1175 AD – 1500 AD] v3.4
Dry. Ag 1. Rv, H(G), RGo, M, D, BUA.
1 x C-in-C – with horse armour -, Irr Cv (S) @ 19 AP – 19 AP
1 x sub-general – with horse armour - Irr Cv (S) @ 19 AP – 19 AP
1 x sub-general – on camels - Irr Cm (S) @ 20 AP – 20 AP
5 x Court cavalry - with horse amour, Irr Cv (S) @ 9 AP – 45 AP
4 x Mounted warriors – Irr Cm (S) @ 10 AP – 40 AP
8 x Mounted warriors - Irr LH (O) @ 5 AP – 40 AP
2 x Camel scouts - Irr LH (I) @ 3 AP – 6 AP
22 x Swordsmen and spearmen - Irr Wb (F) @ 3 AP – 66
8 x Archers - Irr Bw (O) @ 4 AP – 32 AP
7 x Archers - Irr Ps (O) @ 2 AP - 14 AP
6 x Javelinmen – Irr Ps (S) @ 3 AP - 18 AP
6 x Immobile baggage – Irr Bg (O) @ 0 AP – 0 AP
7 x Thorn boma to protect baggage – TF @ 1 AP – 7 AP
Only after 1174 AD:
Bedouin Arab allies:
1 x Arab ally-general - Irr LH (O) @ 10 AP – 10 AP
8 x Arab cavalry - Irr LH (O) @ 5 AP – 40 AP
4 x Arab camelry – Irr Cm (O) @ 6 AP – 24 AP
Command 1
1 x C-in-C – with horse armour, Irr Cv (S)
22 x Swordsmen and spearmen - Irr Wb (F)
6 x Archers - Irr Ps (O)
29 E/26 EE/9 D [25% = 6.5
EE]
Command 2
1 x sub-general – with horse armour, Irr Cv (S)
5 x Court cavalry - with horse amour, Irr Cv (S)
8 x Mounted warriors - Irr LH (O)
8 x Archers - Irr Bw (O)
1 x Archers - Irr Ps (O)
6 x Javelinmen – Irr Ps (S)
29 E/25.5 EE/8.5 D [25%
= 6.5 EE]
Command 3
1 x sub-general – on camels - Irr Cm (S)
4 x Mounted warriors – Irr Cm (S)
2 x Camel scouts - Irr LH (I)
7 E/7 EE/3 D [25% = 2
EE]
Command 4
Bedouin Arab allies:
1 x Arab ally-general - Irr LH (O)
8 x Arab cavalry - Irr LH (O)
4 x Arab camelry – Irr Cm (O)
13 E/13 EE/5 D [25% = 4
EE]
Army
78 E/71.5 EE/36 to
Break [400 AP]
The idea of this army design is to give you three
mounted commands to concentrate your attack using its mobility whilst the CinC
keeps the foot under control out of harm’s way unless you decide you want to
attack. I would also DBE all of the warband to half the number of elements that
need to be controlled if things get out of hand. The TF keeps enemy mounted
honest and the baggage safe. The two largest commands are equal sized to give
deployment options.
Terrain options:- the invader only gets to choose a Rv
or Rd in phase 1 as you don’t have any H[S], in phase 3 they only get to choose
M, D, Rgo or H[G] as theres no H [S].