Wednesday 13 August 2014

ICENI 2014 Entered

Iceni Here I come !

I have just submitted my formal entry to Iceni 2014 in Hoveton Norfolk. Its a DBM Open Doubles competition at 500 AP using v3.3 of the proposed amendments. It takes place on 13th and 14th September. I don't have a doubles partner as no one at Essex Warriors is able to take part for the weekend.

I have chosen a draft army to use and have a couple of practise games planned between now and the 31st August when I have to submit my army list for checking. Once I have taken part I shall publish the list here and a review of the weekend. I haven't played DBM Doubles since the days of the old BHGS Doubles tournaments many years ago so need to get my thought processes up to speed to ensure I can at a fast enough tempo.

Following on from my entry I asked for some practise games at the club and one of the members said he would like to but would need to borrow some figures off me to use the army he wanted to try out.

So after much tooing and frowing and discussion about the merits of using an ally command etc at 500 AP he eventually game me a list of troops he wanted but no command structure.

DYNASTIC KURDISH 950 AD - 1085 AD
Dry. Ag 1. H(S), H(G), Wd, Rv, RGo, BUA, Rd, O, E.
Only Marwanids:
C-in-C - Reg Cv (S) 1 @20 AP                                  x1 20AP
[includes -10 AP reduction due to v3.3 change as its the only Reg Gen in the army]
Kurdish ally-general Irr Cv (O) 0-1 @ 12AP             x1 12AP
Sub generals - Irr Cv (O) 1-2 @17AP                        x2 34AP
Georgian ghulams - Reg Cv (S) @10AP                    x5 50AP
Kurdish cavalry - Irr Cv (O) 24-62 @7AP                 x48 336AP
Kurdish scouts - Irr LH (O) 0-6 @5AP                      x6 30AP
Kurdish infantry - Irr Hd (F) 0-10 @1AP                  x10 10AP
Town militias - Irr Hd (O) 0-8 @1AP                        x8 8AP
Immobile Army Baggage – Irr Bg (I) 8 @0AP             x8 0AP

81 E/72 EE/ 36 E to break 500AP

I looked at his list selection and came up with my own structure based on what he chose.

Command 1
C-in-C - Reg Cv (S) @20 AP                            x1
Georgian ghulams - Reg Cv (S) @10AP             x5
Kurdish cavalry - Irr Cv (O) @7AP                  x10
Kurdish scouts - Irr LH (O) @5AP                     x2
Kurdish infantry - Irr Hd (F) @1AP                     x1
19 E/18.5 EE/ 6.5 To Break [25%=5 EE]

Command 2
Sub generals - Irr Cv (O) @17AP                        x1
Kurdish cavalry - Irr Cv (O) @7AP                   x16
Kurdish scouts - Irr LH (O) @5AP                      x2
19 E/19 EE/7 To Break [25%=5 EE]

Command 3
Sub generals - Irr Cv (O) @17AP                        x1
Kurdish cavalry - Irr Cv (O) @7AP                   x16
Kurdish scouts - Irr LH (O) @5AP                      x2
19 E/19 EE/7 To Break [25%=5 EE]

Command 4 [Ally Command]
Kurdish ally-general Irr Cv (O)@ 12AP              x1
Kurdish cavalry - Irr Cv (O) @7AP                    x6
Kurdish infantry - Irr Hd (F) @1AP                    x9
Town militias - Irr Hd (O) @1AP                        x8
24 E/15.5 EE/5.5 To Break [25%=4 EE]

Command 5
Mobile Army Baggage – Irr Bg (I) @0AP             x8

Whilst not an army I would choose because whilst very mobile it only has one attacking troop type it might be interesting to see how it performs against my army choice. I originally went for a micro ally command as a deployment spoiler but since the army has no surprise troop types I realised its not worth the bother.

Andrew has just sent me his command organisation which is only a little different from my idea, I did recommend he move a Horde from command 4 to command 1 to increase its break point level by a half but he said he was happy with how he has it. He also decided to go for immobile baggage in the end. It should make for an interesting game. 

Dynastic Kurds [Andrews organisation]


Command 1
C-in-C - Reg Cv (S) @20 AP x1
Georgian ghulams - Reg Cv (S) @10AP x5
Kurdish cavalry - Irr Cv (O) @7AP x10
Kurdish scouts - Irr LH (O) @5AP x2
18 E/18 EE/6 to break [25%=4.5 EE]

Command 2
Sub generals - Irr Cv (O) @17AP x1
Kurdish cavalry - Irr Cv (O) @7AP x16
Kurdish scouts - Irr LH (O) @5AP x2
19 E/19 EE/7 to break [25%=5 EE]

Command 3
Sub generals - Irr Cv (O) @17AP x1
Kurdish cavalry - Irr Cv (O) @7AP x16
Kurdish scouts - Irr LH (O) @5AP x2
19 E/19 EE/7 to break [25%=5 EE]

Command 4 [Ally Command] [this command must be deployed first]
Kurdish ally-general Irr Cv (O)@ 12AP x1
Kurdish cavalry - Irr Cv (O) @7AP x6
Kurdish infantry - Irr Hd (F) @1AP x10
Town militias - Irr Hd (O) @1AP x8
25 E/16 EE/5.5 to break [25%=4 EE]

Army size 81 E/72 EE/36 E to break


Immobile Baggage to be allocated to Commands 1, 2 or 3 after deployment.

1 comment:

  1. Having played against the Dynastic Kurd army at 500 AP I think that its a very one dimensional army that can work well in skilled hands but lacks anything that can kill steady foot without a lot of luck. Its not one of the armies I would choose to use.

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