Getting in a practise game?
Having a practise game of DBM tomorrow. I am lending Bob an Arab-Indian List to try it out. Never used it before and will be interested to see how the MM list version plays out on the table top. I am using a revised version of my Roll Call army so the game will have a contemporary feel about it.
I will try and take some pictures of the armies to illustrate the game.
Here's the list I wrote for Bob to try out.
Here's the list I wrote for Bob to try out.
3/38 Arab Indian [MM List] 901 AD – 1206 AD [V3]
Dry Ag 1. W, Rv, Wd, E, RGo, D or G, Rd, BUA
[S, Rv, Wd, E, RF, D or G, Rd, BUAf, F]
Command 1
1 x Ghulam CinC Reg Cv S 30 AP
4 x Arab archers Irr Bw O 16 AP
8 x Hindu archers Irr Bw I 24 AP
4 x Hindu blades Irr Bd F 20 AP
4 x Hindu javelinmen Irr Ps S 12 AP
1 x Elephant Irr El O 16 AP
2 x Camp followers Irr Hd O 2 AP
24 E/21 EE/7 D [120 AP] [25%=5.5 EE]
Command 2
1 x Ghulam sub general Reg Cv S 30 AP
3 x Khurasanian cavalry Irr Cv S 27 AP
4 x Arab cavalry Irr Cv O 28 AP
4 x Sindi cavalry Irr Cv I 20 AP
8 x Arab infantry Irr Sp I 24 AP
4 x Arab archers Irr Ps O 8 AP [may support Arab infantry]
1 x Hindu archers Irr Bw I 3 AP
25 E/23 EE/8 D [140 AP] [25%=6 EE]
Command 3
1 x Ghulam sub general Reg Cv S 30 AP
3 x Khurosanian cavalry Irr Cv S 27 AP
4 x Arab cavalry Irr Cv O 28 AP
4 x Sindi cavalry Irr Cv I 20 AP
8 x Arab infantry Irr Sp I 24 AP
4 x Arab archers Irr Ps O 8 AP [may support Arab infantry]
1 x Hindu archers Irr Bw I 3 AP
25 E/23 EE/8 D [140 AP] [25%=6 EE]
Army Baggage
6 x Baggage Irr Bg I 0 AP
Army [400 AP]
74 E/67 EE/33.5 EE to break
Bob elected to take mobile baggage and allocated it to command 01.
I used a slightly rewritten list of the Khurasanians I had used at Roll Call.
Roll Call DBM 2014
List 400 AP v3.3 [Version 6 Final NOT USED]
3/43 Khurasanian
[MM list] Samanid 927 AD – 999 AD
Dry.
Ag 1. Rv, H[S], H[G], Rd, O, E, RGo, BUA, D
[Rv, DH, RH, GH,
Rd, O, E, R or SF, G, BUAf, D or G, Oa]
Command
1
1
x CinC Reg Cv S 30 AP
5
x Ghulam Reg Cv S 50 AP
1 x Bedouin Arabs Irr LH O 5 AP
8
x Khurosani armoured spearmen Reg Sp O 40 AP
4
x Khurosani infantry archers Reg Ps O 8 AP [Ps may support Sp]
4
x Khurosani infantry archers Reg Bw O 20 AP
23/21/7 [153 AP]
[25%=5.5]
Command
2
1
x Sub-general Reg Cv S 30 AP
5
x Khurosani noble cavalry Irr Cv S 45 AP
6
x Khurosani skirmishers Irr LH F 24 AP
1 x Bedouin Arabs Irr LH O 5 AP
6
x Dailami zupin-men Reg Ax S 27 AP
3
x Dailami archers Reg Ps O 6 AP [can support zupin-men]
1 x Kumajis or other hillmen Irr Ax O 3
AP
23/21.5/7.5 [140
AP] [25%=5.5]
Command
3
1
x Sub-general Reg Cv S 30 AP
1
x Elephants Irr El O 16 AP
2 x Kumajis or other hillmen Irr Ax O 6
AP
4/4/2 [52 AP]
[25%=1]
Command
4 – Ziyarid Ally [Buyid 3/58]
1
x Ally-general Irr Ax S 9 AP
9
x Dailami Irr Ax S 36 AP
5
x Dailami archers Irr Ps O 10 AP [can support zupin-men]
15/12.5/4.5 [55
AP] [25%=3.5]
Army Baggage
6
x Baggage Irr Bg I 0 AP
6/0/0 [0 AP]
Army
[400 AP]
65/59/29.5 to
break
The game proceeded at a very leisurely pace taking an hour from the set up dice roll until first bound started!
I invaded and the game was punctuated buy a lot of pushing and shoving of ineffectual combats with my Buyid ally failing miserable against his Indian Archers Irr Bw I. Bob eventually broke my Ziyarid ally with a couple of good moves and in return managed to break his CinC command and kill one of his sub generals. By this time I was only one element away from breaking which of course happened. Theres a selection of pictures below of the troops used from by collection.The game lasted a total of 6 hours with photo breaks but Bob isnt the fastest of players hence he doesnt play on the competition circuit at all. I was quite impressed by the Arab Indian army troop mix but Bob wasn't too impressed when I 6-1's his two deep Sindi Cavalry Irr Cv I with a Irr LH F just before I killed that commands sub-general! The Indian Archers Irr Bw I had a charmed life and managed to last most of the game against my Irr Ax S Ziyarids.
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