Later Hungarians v Serbian Empire
Having
finally completed my DBM Later Hungarian Army I wanted to give it a run out to
see how it operated. John at Essex Warriors was kind enough to volunteer to
fight me and after some discussion he agreed to use Serbian Empire. John was
the clubs 2014 DBM Champion ironically using Later Hungarians, but the mid
timeframe version using irregular generals.
Because
I tend to have a different style of play to other people when using a typical
competition army I elected to go with the 1491 AD DBM version and had four
commands including the Szekler Irr LH sub-general.
My
army was as follows:
C1
7 E/7 EE/3 D [25% = 2 EE] CinC
C2
24 E/20.5 EE.7 D [25% = 5.5 EE] Sub
C3
24 E/20.5 EE.7 D [25% = 5.5 EE] Sub
C4
7 E/7 EE/3 D [25% = 2 EE] Szekler Irr Sub
Army
Total:
62
E/55 EE/27.5 B
I
tried to get a version using four regular Kn generals but just could not make
it work at 400 AP but I intend to give it some more thought in due course.
John
created his Serbians using whatever figures he had available so I recognised
lots of his Hungarians in the army. We are generally not too fussed about these
issues at the club as it allows players to try out new armies.
His
Serbian Army was as follows:
C1
22 E/21.5 EE/7.5 D [25% = 5.5 EE] CinC
C2
16 E/15.5 EE/5.5 D [25% = 4 EE] Irr Sub
C3
13 E/10 EE/3.5 D [25% - 2.5 EE] Irr Sub [Flank Marching]
C4
16 E/12.5 EE/4.5 D [25% = 3.5 EE] [Albanian Ally]
Army
Total:
67
E/ 59.5 EE/30 B
After
set up dicing I ended up defending with John invading in the Autumn with a
weather difference score of 3 meaning there was Strong Winds blowing from the
SW and the risk of Rain
As the table was split into 2/3rd/1/3rd
I elected to position my entire army in the larger portion of the table to take
advantage of the reduced front as none of the terrain John chose actually fell
anywhere useful for my purposes. John elected to place his Serbian Knight
commands at each end of the line and used his Albanian Ally to sweep forward on
my right flank which I had only held with three Hungarian LH F. Annoyingly for me my two infantry commands
were left facing a few LH and their baggage.
After
John made his first move I realised that there was a flank march coming and
needed to push forward as fast as possible before they arrived. I threw my
Szekler command forward supported by the CinC’s four LH which meant I heavily
outnumbered his LH screen of six LH O. As I was moving the Szeklers forward I
realised that for some reason John had left a 500p gap in his centre which
allowed me to throw my CinC’s four LH forward through this game and move to
threaten his baggage and the rear of his march blocking LH in front of my
infantry.
Due
to John having an irregular command structure this meant that I could PIP drain
his commands whilst he attempted to counter my threat. By doing this he was
forced to withdraw his LH screen from in front of his knights. My Szeklers were
now heavily outnumbered but I threw in my LH and managed to hit a smaller group
of his LH to his far right flank and dragged one over so it was in front of his
knights. This time luck was with me and I killed the LH and took out a Kn S as
a bonus.
This
left my Szeklers about to face his knights which meant there was little chance
of my lasting long, or so I thought. John threw in the knights and killed a LH
S and recoiled two LH O. It was now my tern and I elected to break off my LH’s
in an attempt to break up the knights a bit. I picked off another LH O and was
attempting to pick of his knights and despite double overlapping a single
knight as well as hitting it in the rear giving me a CF of 2F v 1S before the
combat dice were rolled my luck ran out. I rolled a 1 and John the inevitable 6
which killed my LH F !
On
the other flank his Albanian ally was slowing working its way through my flank
guard as I withdrew my three isolated LH F to counter any attempt to advance
through the RGo and sack my camp. It was at this time his much delayed flank
march appeared as it slowly worked its way towards my baggage.
My
Szekler command had broken by this time making his flank marchers impetuous. I
pushed forward my CinC’s LH and sacked his camp for 12 EE losses assuming I
managed to break a command. For what seemed like forever his largest command
was hovering on 1 EE loss to break whilst I managed to catch the flank of his
flank marching Ps with a demoralised Szekler LH and took out two PS in a lucky
combat win. My other flank LH F had by this time reached just past my own camp
and managed to hit his auxilia in the flank and took out two of those meaning
this command was only half and element away from breaking.
I
had also lost the CinC’s command by this time so I even threw in my C2 command
in a desperate attempt to take out the last element to break John’s CinC
command and win the game. Sadly it was not to be as I lost the general. Because
it was by this time so late John had already said he wanted to leave at the end
of these last bound so I ended up losing 2-8 which because of the heavy losses
John had also taken converted to a 8-24 loss using the BHGS scoring system.
All
in all it was a brilliant game and it made me realise that I needed to slightly
reorganise the army structure to make the CinC’s command a bit stronger.
Despite
what John said I still think my army list has some merit and at 500 AP will be
very difficult to beat with another 100 AP of troops added into the army.
I have deleted and reposted this blog but John commented as follows:
"You used your LH very well but fought the game with only the mounted half of
your army. Still, with a little more luck, you would have broken my largest
command and won the battle. Good game, very tense right up to the last move."
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